A description of changelings for AGE of Eberron/Dragon Hack. Notice the cunning way in which I’ve avoided having to create a background table for them!

Changelings are subtle shapeshifters capable of disguising their appearance. They evolved through the union of doppelgangers and humans, eventually becoming a separate race distinct from either ancestral tree. They do not possess the full shapechanging ability of a doppelganger, but they can create effective disguises at will. This ability makes them consummate spies and criminals, and many changelings live up to that potential.

If you choose to play as a changeling, modify your character as follows:

  • Add 1 to your either you Dexterity or Cunning abilities.
  • You gain the Communication (Disguise) ability focus.
  • You receive the Novice degree of the Racial Talent: Changeling.
  • You do not have a standard background, but may roll on the background table of any country of origin you choose, even if you do not conform to its stereotypical race or class. However, you always gain the ability increase and ability focus listed above, not that from the chosen background.

Racial Talent: Changeling

Novice: You have the power to alter your form. As a Major action you can take on the form and features of another humanoid creature. Your clothes, armour and equipment do not change. If anyone has a reason to suspect your true nature (e.g. you are imitating another person) they must make a TN 15 Perception (Seeing) test to realize it. You also gain +1 to Communication (Deception) tests.

Journeyman: You are experienced at blending in to other cultures. You gain one language of a culture or nation you have been exposed to or lived in. Your shape change ability has become well practiced: the TN to see through your disguise is now 17.

Master: Your shape change ability is instinctive: you can change form as a Minor action. It has also made your body supernaturally malleable: you can change your height to impersonate small creatures (such as gnomes and halflings) and beings such as goliaths. You also gain +2 on any attempt to escape bonds or grabs.

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