Shifters

OK, here’s my take on the Shifter in the AGE system. Most shifters gets +2 to certain tests when were-mode (or shifter mode). This may seem a lot but remember that this is not a permanent feature! 

Shifters, sometimes called “the weretouched,” are descended from humans and natural lycanthropes, now nearly extinct on Khorvaire. Shifters cannot fully change shape but can take on animalistic features – a state they call shifting. Shifters have evolved into a unique race that breeds true. They have a distinct culture with its own traditions and identity.

If you choose to play as a shifter, modify your character as follows:

  • Add +1 to either your Strength or Dexterity abilities.
  • You can speak Common.
  • You gain the ability focus appropriate for your chosen shifter trait.
  • You receive the Novice degree of the Racial Talent: Shifter.
  • You can roll twice on the background table for your country of origin, or on the general shifter table below. Note that if you choose a country for your background then you may change the ability increase you received above to match that background if you meet the country stereotype. However, you must take the ability focus granted by your shifter trait: after all, you can take the shifter out of the wild, but you cannot take the wild out of the shifter!

Shifter

2D6 Benefit
2 +1 Willpower
3 – 4 Focus: Cunning (Natural Lore)
5 Focus: Perception (Searching)
6 Focus: Communication (Animal Handling)
7 – 8 +1 Constitution
9 Focus: Perception (Tracking)
10 – 11 Focus: Strength (Climbing)
12 +1 Perception

 

Racial Talent: Shifter

Novice: Pick a shifter trait from the Shifter Trait table. By using an Activate action you can enter shifter mode and gain the powers of this trait. Although you do not become a true were-creature in shifter mode, your natural animal features become more pronounced. These bonuses stack with other bonuses from, e.g. ability focuses. You can maintain shifter mode for a number of rounds per day equal to 4 + your Constitution. You can also see in low light levels and your attacks are unaffected by this level of illumination.

Journeyman: Your animal senses are sharp. You gain the Perception (Smelling) ability focus. In addition you can maintain shifter mode for a number of rounds per day equal to 6 + your Constitution.

Master: You can maintain shifter mode for a number of rounds per day equal to 8 + your Constitution. In addition the ability increase gained in shifter mode increases from +2 to +3.

Shifter Traits

Beasthide: You gain the Constitution (Stamina) focus.  When in shifter mode you gain +2 to Constitution, and 2 points of natural AR. This does not contribute to armour strain when casting magic.

Cliffwalk: You gain the Strength (Climbing) focus. When in shifter mode you gain +2 to Dexterity and +2 to all Strength (Climbing) tests.

Dreamsight: You gain either the Communication (Animal Handling) or Perception (Empathy) focuses. When in shifter mode you gain +2 to Willpower and +2 to all Communication (Animal Handling) and Perception (Empathy) tests.

Gorebrute: You gain the Strength (Might) focus. When in shifter mode you gain +2 to Strength, and grow powerful horns that can be used as natural weapons when making a charge attack. If you successfully hit a foe with a charge using your horns you do penetrating damage equal to 1d6 + your Strength. You cannot be wearing a helmet to use this ability.

Longtooth: You gain the Strength (Jumping) focus. When in shifter mode you gain +2 to Strength, and grow long fangs. These give you access to the bite stunt. This costs 2 stunt points and does an extra 1d6 damage to the target.

Longstride: You gain the Constitution (Running) focus. When in shifter mode you gain +2 to Dexterity and your Speed increases by +4.

Razorclaw: You gain the Dexterity (Initiative) focus. When in shifter mode you gain +2 to Strength and sharp claws. These are natural weapons causing 1d6 + Strength damage and can be used as single or dual wielded weapons under the appropriate weapon style.

Swiftwing: You gain the Dexterity (Acrobatics) focus. When in shifter mode you gain +2 to Dexterity and grow leathery flaps of skin from your arms. This grants you flying at a Speed of 10 + Dexterity. You cannot be wearing medium or heavy armour, or holding anything in your hands, to use this ability.

Truedive: You gain the Constitution (Swimming) focus. When in shifter mode you gain +2 to Constitution, and can swim at a Speed of 10 + Dexterity. In addition you can hold your breath for as long as shifter mode lasts.

Wildhunt: You gain the Perception (Tracking) focus. When in shifter mode you gain +2 to Constitution and +2 to all Perception (Seeing and Hearing) tests.


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