I am, like many of us, eagerly anticipating Josh Jarmon’s upcoming Dragon Hack playtest document. Josh’s work is based on Pathfinder, and I had an idea to do a similar mod for 4th edition D&D because I was keen on porting the Eberron setting to Dragon Age. After some thought, I realised that there was no point in re-inventing the wheel – especially as there is more 3.5 edition stuff for Eberron than 4th, and 3.5 is close enough to Pathfinder to make no odds (for my purposes anyway!).
Instead I hope to add to Josh’s work by contributing Eberron specific races, backgrounds classes, talents and specializations. So in the next few posts I plan to issue (as draft, of course) the following:
- Races: changelings, kalashtar, shifter and warforged. These will have racial talents and a default background.
- Classes: artificer. This will probably have to wait until I see how Josh has approached magic.
- Backgrounds: one of the features of Eberron is that nation often matters more than race. So I plan to complement Josh’s more generic fantasy backgrounds (which I believe will be along the lines of city elf, forest elf, city dwarf, mountain dwarf etc) with ones specific to certain countries. You can choose these backgrounds if your race and class meet the general stereotype of the country. For example, Valenar is basically a nation of elven warriors. So if you have an elf fighter you can get ability increases, focuses etc based on the Valenar background. You can certainly play a dwarf Valenar if you want to, but you’d have to choose a more general background instead.
- Dragonmarks: You know, these look a lot like talents…
- Psionics: this is certainly a feature of Eberron but I don’t really want to create a parallel magic system. I haven’t decided exactly how to do this, but it will either be similar to the improvised magic system on Dragon Age Oracle, or an extension on Josh’s ideas for a monk’s Ki Pool that you access from a talent.
Anyway, that’s the plan – we’ll see how far I get! First up: shifters…